

- BURNOUT 3 TAKEDOWN XBOX UNLOCK SAVE GAME FILE SOFTWARE
- BURNOUT 3 TAKEDOWN XBOX UNLOCK SAVE GAME FILE SERIES
Their first game was a fast-paced skateboarding game, TrickStyle, published by Acclaim Entertainment for the Dreamcast and released in 1999. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge.
BURNOUT 3 TAKEDOWN XBOX UNLOCK SAVE GAME FILE SOFTWARE
This also extends to Heavyweight cars, which are normally only usable in Crash mode.Burnout Template:'s origins came by way of Criterion Games, a division of Criterion Software Ltd.


Racebreaker for Race and Ragebreaker for Road Rage (and so it would follow that the Crashbreaker, which remains in the final game, would be for Crash Mode.)Įvery car in the game (except for those available only in one color choice such as the Dominator cars), in addition to the typical three available colors (actually six, except the last three colors are duplicates of the first three colors), has a red and blue color (each with white as secondary color, if the car has a two-tone livery - this also includes the trim lines used by the Custom Muscle - and the red/blue color again as the tertiary color, if necessary) for use in the Online Team Road Rage mode, even if the car in question are not normally available in either color (most notoriously the Super Type 1). The "Racebreaker" and "Ragebreaker" may have been two variations on the same powerup, or they may have just been two names used depending on which mode the powerup was obtained in i.e.

Possible references to the Race Crashbreaker, which was not implemented until the sequel, Burnout Revenge, can be found within a large list of strings in the game's code. More evidence for this shakeup is the fact that the file names for the Oval Racer Special and Custom Coupe Ultimate's textures are Compact22 and Compact23, respectively, suggesting that they may originally have been in the Compact series.
BURNOUT 3 TAKEDOWN XBOX UNLOCK SAVE GAME FILE SERIES
The Traffic Series was most likely integrated into the Heavyweights series, as hinted by the presence of the City Bus and Delivery Van. The fact that they are included under the heading of "Select Series" implies that they were made selectable at one point during development, though it is unlikely the developers ever intended for them to be selectable in the final game. What is even more interesting, however, is the inclusion of the Traffic series'. The above string was more than likely used in the Takedown Breakdown screen.Īt one point in development, the Heavyweights were split into three separate series', as hinted towards by these strings of text found in the game's files. New Cheat Unlocked mockup NEW CHEAT UNLOCKED! This message would have been displayed when attempting to access the garage in builds where it wasn't present. THE CAR VIEWER IS ONLY IN DEVELOPMENT VERSIONS Two test messages hidden in the executable. These options can be seen in some July prototype builds. Had there been a GameCube port, it would have used this option. Likely used before the final game's method of retrieving the aspect ratio setting from the system's BIOS (or dashboard, in the Xbox's case) was implemented. Included under the text for the Video section of the Settings menu is a toggle for the aspect ratio. Even the E3 build of the game uses different text to any of these versions.Ĭoming September 2004 Coming September 2004Īppears in most demo versions of the game.Īmong the text for the garage is a statistic for the car's handling, called "grip." This appeared in the previous game as "control." Not only is all of this different to the final, they aren't even used in any of the retail demos. Text that would have been displayed at the top of the screen depending on the sub-menu. Some of the names of the pickups found in Crash Mode have different names within the game's files. GLOBAL.BIN contains a sizable amount of unused text, much of which details features that were cut from the final game.
